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Real to Unreal: From Real World to Unreal Engine 5

Real to Unreal: From Real World to Unreal Engine 5

This tutorial outlines the workflow of taking real-world location height maps into Unreal Engine 5. In this workflow, we use Quadspinner Gaea to add detail to the height map and create material and foliage masks. Using those masks, we quickly texture and populate our Unreal Engine landscape.